In the 19th century, the Torres Strait Islanders did not have a numeral system and used sticks to keep counts. Sticks were tied to a string, forming a bundle (called kupe) that could be rolled and unrolled when needed. Kupes were typically used by men to keep track of their accomplishments, such as turtles caught in deep water, fishes speared, or adventures with women (as the one above). These physical visualizations were used as social […]
Slumber was a multi-year gallery installation/performance by artist Janine Antoni. From the website description: Performance with loom, yarn, bed, nightgown, EEG Machine and artist’s REM reading. Antoni transforms the fleeting act of dreaming into a sculptural process. Between 1994 and 2000, the artist slept in the bed while an electroencephalograph machine recorded her eye movement. During the day, Antoni would sit at the loom and weave shreds […]
A visualization and logging method for personal work activity. Every tower is a day of the week. A layer is one working hour, horizontally subdivided in four quarters of an hour. Different colors are different projects. The constant availability of this interface makes it easier to log personal activity data on-the-fly, before entering it in a PIM software (an automatic method involving computer vision is […]
American artist Cory Imig reconstructed the layout of the city of Savannah using LEGO bricks, and over the course of one month she added a colored brick every time she went to a particular place. Each color is a different day of the week. Source: Cory Imig (2008) Psychogeographical Mapping (see the section Documenting of her Web page for more data sculptures).
In his experiments with visualizing data from Tripit to look back at his own (and other people's) travel, Cemre Güngör came up with a new system to create data sculptures from one's travels over time. This work is of a particular interest, in that it shows an excellent example of how a physical visualization design process unfolds, with many questions unique to physicalization add up to the challenge of […]
Rohit Ashok Khot is a PhD student at the Exertion Games Lab at RMIT University in Melbourne who studies how physical visualizations of self-logged physical activity data can enhance the experience of exercising and perhaps provide an incentive for exercising more. Sources: Khot et al (2013) SweatAtoms project page Khot et al (2014) Understanding Physical Activity through 3D Printed Material Artifacts
Loci by Andrew Spitz lets you easily create physical 3d arc diagrams based on your past flights, and may be soon be available through an iphone app. Source: Andrew Spitz (2013) Loci – 3D Printed Sculptures of Your Flights.
Designer Alex Getty logged his daily activities for 40 days and turned them into data sculptures that look like colored paper origami. Source: Alex Getty (2013) The Examined Life
Alice Thudt, a PhD student in Computational Media Design, crafts pieces of pottery that embody data about moments she shared with her loved ones. Left image (2015): cereal bowls showing Skype-call history between Alice and her parents. On the front bowl, each line represents a day where they skyped. On the other bowl, each dot represents 10 min of call time. She offered a bowl as a present to […]
“Dataponics: Human-Vegetal Play” maps human physical activity measured by a Fitbit to the amount of light and water fed to a potted plant. Also, the system measures the moisture in the growing hydroponic medium (in this case, expanded clay) that surrounds the plant’s roots, and plays different internet radio stations accordingly. Source: Cercos, R., Nash, A., Yuille, J., Goddard, W. (2016) Coupling quantified bodies: affective possibilities of self-quantification […]
Wearable Self is a collection of data jewelry which is Jiyeon Kang's master's thesis project at Parsons School of Design. South Korean designer Jiyeon Kang transformed a year of self-tracking data (e.g. daily steps) gathered by Fitbit and iPhone Health into personalized fashion items that can hold and wear. Through laser cut and 3d printing with different materials, the designer creates customizable fashion items generated by users' self-data, […]