Category Archives: Scenario

Warning Signs of the Future

Author(s): Oriana Love, Dee Kim, Russ Burtner, Lyndsey Franklin, Ian Roberts
Affiliation(s): Pacific Northwest National Laboratory


Abstract:

Information analytics has been democratized. Personalized visualizations are prevalent and surround us… literally. Information auras housing our personal data aid in interactions with others by surfacing current topics of interest – our likes and dislikes. Rather than being tethered to smartphones or other devices, our auras house all of our information and we interact naturally through gesture, mental interaction and tangible computing. Our relevant data is made visible in our aura based on whom we are interacting with. While in groups, our auras fuse based on commonalities and topics of interest in conversation and an intersection of values and passions. Visualizations showing topical convergence, divergence and procedural guidance emerge. It becomes more time efficient to work with others using these highly personalized collaborative aura overlaps than unstructured conversations of the past. Introverted behaviors have become the social norm. Each individual’s private, personal data is “underground” or hidden to protect our information from others.

The desktop is dead, long live the desktop! – Towards a multisensory desktop for visualization

Author(s): Jonathan C. Roberts, Joseph W. Mearman, Panagiotis D. Ritsos
Affiliation(s): Bangor University


Abstract:

“Le roi est mort, vive le roi!”; or “The King is dead, long live the King” was a phrase originally used for the French throne of Charles VII in 1422, upon the death of his father Charles VI. To stave civil unrest the governing figures wanted perpetuation of the monarchs. Likewise, while the desktop as-we-know-it is dead (the use of the WIMP interface is becoming obsolete in visualization) it is being superseded by a new type of desktop environment: a multisensory visualization space.

This `space’ is still a personal workspace, it’s just a new kind of desk environment.

Our vision is that data visualization will become more multisensory, integrating and demanding all our senses (sight, touch, audible, taste, smell etc.), to both manipulate and perceive the underlying data and information.

An Interaction Continuum for Visualization

Author(s): Tobias Isenberg
Affiliation(s): Inria


Abstract:

It is the year 2039, the desktop is not dead, and it does not look like this situation will change for a while. In any practical application domain in which data visualization is used, the desktop remains to be one of the most important tools for data exploration, analysis, and processing. Since the year 2014, non-desktop platforms for data exploration including large displays, immersive environments, tangible controls, and mobile devices have found their place for data visualization applications—but they have not and will not replace the desktop in many practically relevant tasks. Instead, researchers have finally begun to work toward an interactive visualization continuum that allows researchers and data analysts to transition between the different platforms and to use the tools for those tasks they support best: the desktop for in-depth, single-user analysis and novel platforms for group discussions, mobile data access, and/or good spatial perception.

Big Dada: From visualisation to experience

Author(s): Kevin Walker & Caroline Claisse
Affiliation(s): Royal College of Art, London


Abstract:

Our approach to the future of visualisation focuses on experience as a central concept, questioning what is considered information or data, moving to multimodal, multisensory forms of representation, and redefining the designer as an artist with a critical perspective who works with a range of media and materials.

It’s not so much ‘death of the desktop’, more ‘death of the desk’.

Author(s): Rob Radburn
Affiliation(s): Leicestershire County Council


Abstract:

For many the next few years will see the end of local government in England as we know it. But it won’t be the end of local government. It will though deliver its services in a radically different way.

For visualisation the issues are reassuringly familiar, but still unanswered by the discipline: how do you make sense of ‘Big Data’ to make better decisions across a diverse audience.

Sewn with Ariadne’s Thread – Visualizations for Wearable & Ubiquitous Computing

Author(s): Panagiotis D. Ritsos, Joseph W. Mearman, Andrew Vande Moere and Jonathan C. Roberts
Affiliation(s): Bangor University, Bangor University, KU Leuven, Bangor University,


Abstract:

Lance felt a buzz on his wrist, as Alicia, his wearable, informed him via the bone-conduction ear-piece – ‘You have received an email from
Dr Jones about the workshop’. His wristwatch displayed an unread email glyph icon. Lance tapped it and listened to the voice of Dr Jones,
talking about the latest experiment. At the same time he scanned through the email attachments, projected in front of his eyes, through
his contact lenses. One of the files had a dataset of a carbon femtotube structure.

– A short story about the synergy of visualization, wearable and ubiquitous computing, and augmented/mixed reality.

Interactions with Mixed Reality Systems

Author(s): Bireswar Laha, Charilaos Papadopoulos, Arie E. Kaufman
Affiliation(s): Dept. of Computer Science, Stony Brook University


Abstract:

We envision a mixed-reality future where there will be computers everywhere and all around us. We shall experience and regularly use virtual, augmented and hybrid reality systems, exploring information in an amalgamation of the physical and computer-generated space. These systems will be integrated across geography and will deliver powerful content seemlessly both at home and at work. Interaction opportunities with such systems are numerous and new modalities become available with each day. In coming years, we believe interaction with these systems will become a lot more standardized in both 3D spatial and 2D mediums. The interaction designs will borrow significantly from our daily natural interaction metaphors, supported by proven designs of techniques from the human-computer interaction community. Multi-modal and multi-party visualization will be made possible by the availability of commodity level display and interaction devices, supported by strong network connectivity capable of delivering vast amounts of data in real-time. This will result in transformative progress in the sciences and will significantly improve the quality of our lives.

The Desktop is Dead — Long Live the Workstation?

Author(s): Aaron Knoll
Affiliation(s): SCI Institute, University of Utah


Abstract:

We explore shared-memory workstations as compelling alternatatives to desktops and small clusters, for purposes of scientific visualization. With new manycore CPU hardware on the horizon and the current popularity of large-memory “fat nodes” in HPC, SMP workstations are poised to make a comeback. These machines will augment, not replace, HPC and cloud resources, providing both remote visualization and more personalized vis labs. They will be accessible anytime, anywhere on any device, running a single operating system, capable of handling all but the absolute largest scientific data. We describe current state of the art, emerging trends, and use cases that could make the SMP workstation the dominant driver of high-end scientific visualization in the next decade.

Showing Important Facts to a Critical Audience by Means Beyond Desktop Computing

Author(s): Tim Lammarsch, Wolfgang Aigner, Silvia Miksch, and Alexander Rind
Affiliation(s): Vienna University of Technology


Abstract:

Recent research in Visualization has focused mostly on data analysis systems for domain experts, but also considered presentation to external people in the form of storytelling. The established directions assume that the target audience has in inherent interest in the facts to be discovered, sometimes even to the point of them being willing to learn how to operate a complex visualization system and spend considerable time and effort. In reality, sometimes the opposite is true: people unwilling to face an inconvenient truth actively avert their eyes. As a solution, we propose the presentation of facts by experts who manage to gain a limited amount of attention by means of rapid and expressive visualization. Using conventional desktop systems, this method is hard to implement, but new visual channels will open up new possibilities.

Complexity, Magic, and Augmented Reality: From Movies to Post Desktop Visualization Experiences

Author(s): Steven Drucker
Affiliation(s): Microsoft Research


Abstract:

While we can look to Hollywood for inspiration about the future of visualization and interaction with data, we must be cautious to recognize some fundamental differences between movies and reality. We explore three areas: complexity; magic; and augmented reality and examine their uses both within movies and potential uses on post-desktop visualizations.