Tag: Pierre Dragicevic

1900 – Pearson and Lee's Height Correlation Chart

The physical model on the left is a bivariate histogram showing the correlation between the heights of fathers (horizontal axis) and sons ("vertical" axis). This data was famously collected by Karl Pearson and Alice Lee between 1893 and 1898. The physical visualization is thought to have been constructed around this time period or soon after, possibly under the supervision of Pearson. It is kept at the Department of Statistical Science, University College London, founded by Pearson in 1911. I […]

Added by: Pierre Dragicevic, sent by: Richard Chandler. Category: Passive physical visualization  Tags: correlation, distribution, science, statistics


1926 – Karsten's Tridimensional Chart

American economist and statistician Karl G. Karsten patented a method for creating physical visualizations of temporal data by stacking two-dimensional plates, each representing a time period. Each of the plates shown above is a variable-width column chart representing the state of the stock market at the end of a particular month. Each bar is a type of stock, where the height of the bar encodes the stock price and its width encodes volumes of sales. Each month, a new layer is added. Seen from […]

Added by: Pierre Dragicevic, sent by: RJ Andrews. Category: Passive physical visualization  Tags: rearrangeable, stock market, temporal data


2002 – LED Cubes

While volumetric displays have a long history dating back from the 1910s and are still an active topic of research, the improvement and democratization of LED technology made it possible for anyone to build low-resolution volumetric displays by arranging many LEDs in a 3D matrix. Today, hundreds of video tutorials and demos of LED cubes can be found on YouTube (the left image is from a 2021 tutorial). Perhaps one of the earliest people to come up with the idea was artist Todd Holoubek, who […]

Added by: Pierre Dragicevic, sent by: Jean Vanderdonckt. Category: Enabling technology  Tags: LED, electronics, display, 3D, volumetric


2008 – 100% City

Since 2008, the German theater group Rimini Protokoll organizes performances where they select 100 people in such a way that they form a representative sample of a given city, and then invites them on the stage. Each person briefly introduces themselves, after which everyone participates in a series of physical visualizations where each person takes the role of a data point. The first performance was titled 100% Berlin. Similar performances were then organized in 18 other cities between 2010 […]

Added by: Pierre Dragicevic. Category: Active physical visualization  Tags: city, participatory, people


2012 – A Soft and Transparent Handleable Protein Model

This report demonstrates the viability of a new handleable protein molecular model with a soft and transparent silicone body similar to the molecule’s surface. A full-color printed main chain structure embedded in the silicone body enables users to simultaneously feel the molecular surface, view through the main chain structure, and manually simulate molecular docking. The interactive, hands-on experience deepens the user’s intuitive understanding of the complicated 3D protein structure and […]

Added by: Pierre Dragicevic, sent by: Fanny Chevalier. Category: Enabling technology  Tags: 3d printing, chemistry, proteine model


2019 – Data Beyond Vision: Physicalizing Bookshop Data

[Data Beyond Vision] explores new ways of engaging with a dataset and the arguments and narratives behind it, in order to challenge the dominant paradigms of conventional screen-based data visualization. The project currently comprises: 3D printing a model of library member activity over time from the Shakespeare and Company Project juxtaposing documented activities from two sets of archival materials Folding paper forms of borrowing activity from the Shakespeare and Company Project surfacing […]

Added by: Rebecca Sutton Koeser & Pierre Dragicevic. Category: Passive physical visualization  Tags: 3d printing, digital humanities, kirigami, origami, weaving, paper


2019 – Physical Violin Plot

A physical violin plot created by sculptor and psychology researcher Hunter Brown. See related entries also using clay here. Source: Tweet from Julia Strand (@juliafstrand), June 12, 2019.

Added by: Pierre Dragicevic, sent by: Steve Haroz. Category: Passive physical visualization  Tags: clay, statistics


2019 – Tattoo Biosensors

Tattoos that Change Color When Reacting With Glucose Levels: minimally invasive, injectable dermal biosensors were developed for measuring pH, glucose, and albumin concentrations. Sources: Biotech (2019) Twitter post. Yetisen et al (2019) Dermal Tattoo Biosensors for Colorimetric Metabolite Detection.

Added by: Pierre Dragicevic, sent by: Maarten Lambrechts. Category: Passive physical visualization  Tags: indexical, medical, skin, tattoo


2020 – COVID-19 Deaths as Nails

An art installation in the Cathedral of Schwäbisch Gmünd (Germany) shows COVID-19 deaths as nails hammered into wooden cubes. More nails are added as the number of deaths increase. The text down the steps says "Fürchtet euch nicht", meaning "do not be afraid". Sources: Tweet from Friedrich Hart (@mxfh), Dec 9, 2020. SWR (2020) Schwäbisch Gmünd: 13.000 Nägel für Coronaopfer. Related: Also see our other entries on single-datum physical visualizations and on conveying deaths.

Added by: Pierre Dragicevic, sent by: Friedrich Hart. Category: Passive physical visualization  Tags: covid-19, deaths, nails, people, single-datum


2020 – Venous Materials

. A team of researchers at the MIT Media Lab developed physical user interfaces based on fluidic channels that can interactively respond to mechanical inputs from the user, without any electrical power. Above, line charts that are activated and animated by pressure input. Source: Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, and Hiroshi Ishii (2020) Venous Materials: Towards interactive, fluidic mechanism. Related: Also see our other artifacts involving mechanical […]

Added by: Pierre Dragicevic. Category: Enabling technology  Tags: fluidic channels, mechanical interaction, physical computation