Tag: Physical Computation

1750 – Physical Splines

You may not realize that splines were once physical things. In an era prior to CAD and large-format printing, when draftsmen needed to lay out full-sized curves—for boatbuilding, airplane manufacturing and the like—this is how they did it. To be clear, the “spline” is the actual strip of wood being bent and held in place. The things holding it in place are called spline weights, or colloquially, “ducks” or “whales.” They weigh about five pounds apiece. […]

Added by: Pierre Dragicevic. Category: Enabling technology  Tags: physical computation, splines, ducks, lofting


1949 – Mississippi River Basin Model

As a response to devastating floods of the Mississippi river in the early 1900s, the US Army Corps of Engineers built a large-scale hydraulic model of the entire river system. The model, 2.5 times the size of Disneyland, allowed them to design better flood control infrastructures and to eventually save millions of dollars. In 1973, the physical model ceased to be used and was replaced by computer models. Nevertheless, mathematical equations still cannot capture all the complexity of river […]

Added by: Pierre Dragicevic, sent by: Wesley Willett. Category: Physical model  Tags: cartographic, hydraulic, physical computation, terrain model, walkable, water


1957 – US Army Corps of Engineers San Francisco Bay Model

A working hydrodynamic model of San Francisco Bay and the surrounding waterways, with tides. It is still open to the public as a demonstration, although it is no longer used for research. <em>Source:</em> Wikipedia <a href="https://en.wikipedia.org/wiki/U.S._Army_Corps_of_Engineers_Bay_Model">U.S. Army Corps of Engineers Bay Model</a>. Related: Also see our related entry 1949 – Mississippi River Basin Model.



1984 – Dewdney's Analog Gadgets

Alexander Dewdney is a Canadian mathematician and computer scientist who authored the recreational mathematics column in the Scientific American magazine from 1984 to 1991, after Martin Gardner and Douglas Hofstadter. In 1984, he describes a number of imaginary analog computers he calls "Analog Gadgets", which can in principle solve computing problems instantly. The first one, shown on the left image, uses spaghetti to sort numbers. The second one uses strings to find the shortest path in a […]

Added by: Pierre Dragicevic, sent by: Michael McGuffin. Category: Physical model  Tags: physical computation


2003 – Pattern Recognition in a Bucket

Chrisantha Fernando and Sampsa Sojakka from the University of Sussex published a paper where they demonstrate that a bucket of water can carry out complex, parallel computations, and can even do simple speech recognition. Their setup called "liquid brain" consists in a transparent water tank suspended over an overhead projector and four LEGO motors. Input values are sent to the motors which vibrate the water. A camera then reads the watter ripples and sends the data to a simple perceptron. The […]



2012 – Stop & Frisk: Physical Data Filtering

Chilean designer Catalina Cortázar created a physical visualization showing the proportion of black, hispanic and white people searched by the New York police in 2010. Each of the three compartments stands for a race and contains an amount of powder proportional to the race's population in New York. When the object is turned upside down, the powder falls into an adjacent compartment except for coarser particles that do not make it through the holes and represent people stopped by the police. […]

Added by: Pierre Dragicevic, sent by: Alice Thudt. Category: Passive physical visualization  Tags: new-york, physical computation, police, powder, race


2015 – Wage Islands

The "Wage Islands" installation by Ekene Ijeoma makes clever use of water as a data query device. Wage Islands is an interactive installation which submerges a topographic map of NYC underwater to visualize where low-wage workers can afford to rent. Sources: Ekene Ijeoma: Wage Islands Huffington Post: Dazzling Interactive 3-D Artwork Visualizes The Tragic Affordable Housing Crisis In New York City Creators: Turning New York's Salary Gap into an Interactive Sculpture Design Boom: Wage islands […]

Added by: Cedric Honnet, sent by: Cheng Xu. Category: Active physical visualization  Tags: cartographic, digital fabrication, physical computation, water


2018 – Solving the Shortest Route Problem with a 3D Printer

Christian Freksa, a professor of Cognitive Systems at the Department of Informatics at the University of Bremen, shows how a shortest route can be computed by 3D-printing the route network using flexible material, and then pulling apart the start and end nodes. The tight portion of the network immediately gives the shortest route. The right image shows an earlier version using strings. This idea was first proposed by mathematician George Minty in 1957, in a short letter to the editor of the […]

Added by: Pierre Dragicevic, sent by: Barbara Tversky. Category: Physical model  Tags: 3d printing, network, physical computation, route


2020 – Regression with a Cardboard, Straw and Strings

In November 2020, a public health expert named Jorge Pacheco Jara found he could explain regression with a cardboard, a straw, and strings. He posted a video of his idea on Twitter (video above), implying that his device performs a classic linear regression, but in reality it is closer to a Deming regression — for an illustration of the difference, see this image (but also, his device minimizes the total distance to the regression line and not the sum of the square distances). Presumably […]

Added by: Pierre Dragicevic, sent by: Olga Iarygina. Category: Physical model  Tags: physical computation, education, regression, math, statistics


2020 – Venous Materials

. A team of researchers at the MIT Media Lab developed physical user interfaces based on fluidic channels that can interactively respond to mechanical inputs from the user, without any electrical power. Above, line charts that are activated and animated by pressure input. Source: Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, and Hiroshi Ishii (2020) Venous Materials: Towards interactive, fluidic mechanism. Related: Also see our other artifacts involving mechanical […]

Added by: Pierre Dragicevic. Category: Enabling technology  Tags: fluidic channels, mechanical interaction, physical computation